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TextureWriter class

The TextureWriter class is used primarily for writing the textures used in a SketchUp model out to files as part of an export for use in another application. These methods are usually invoked in this order:

  1. load - load one or more textures, each in the SketchUp model, into the TextureWriter object.
  2. write_all or write - write all of the loaded textures (or individual textures) to files.

Parent: Object 

Methods: count, filename, handle, length, load, write, write_all

Example Code: texturewriter.rb

Instance Methods


count

The count method is used to determine the number of textures loaded into the texture writer.

Syntax

count = texturewriter.count

Return Value

count - the number of textures loaded in the texture writer

Example

count = tw.count

 

 


filename 

The filename method is used to retrieve the original filename for a particular texture.

Syntax

filename = texturewriter.filename handle

Arguments

handle - the index or handle of the texture in the texture writer

Return Value

filename - the filename of the texture on the file system

Example

filename = tw.filename 1

 

 


handle 

The handle method is used to retrieve a handle or index for a specific texture in the texture writer.

Syntax

handle = texturewriter.handle entity, <side>

Arguments

entity - a face, image, component instance, group, or layer

<side> - if the entity is a face, the side represents the side whose handle you are retrieving (true if front, false if back)

Return Value

handle - the index for the entity in the texture writer

Example

index = tw.handle myface

 

 


length 

The length method is used to determine the number of textures loaded into the texture writer.

Syntax

length = texturewriter.count

Return Value

length - the number of textures loaded in the texture writer


load 

The load method is used to load one or more textures into the texture writer for writing out to a file.

Syntax

handle = texturewriter entity, <side>

Arguments

entity - a face, image, component instance, group, or layer to load

<side> - if the entity is a face, the side is used to indicate the side of the face being loaded (true if front, false if back)

Return Value

handle - the index or handle of the entity that was loaded

Example

index = tw.load myface

 

 


write 

The write method is used to write an individual textures, within the texture writer, to a file.

Syntax

status = texturewriter.write entity, <side>, filename

Arguments

entity - a face, image, component instance, group, or layer to write.

filename - the name of the file to contain the texture

<side> - if the entity is a face, the side is used to indicate the side of the face being written (true if front, false if back)

Return Value

status - one of three status messages (see comments)

Comments

(0) FILE_WRITE_OK
(1) FILE_WRITE_FAILED_INVALID_TIFF
(2) FILE_WRITE_FAILED_UNKNOWN

Example

retval = tw.write(ent, true, "C:\\textures\\A.jpg")

 

 


write_all 

The write_all method is used to write all textures, held in the texture writer, to files.

Syntax

status = texturewriter.write_all directory, filetype

Arguments

directory - the directory for the textures being written

filetype - the file naming convention to be used (true for 8.3, false for extended)

Return Value

status - one of three status messages (see comments)

Comments

(0) FILE_WRITE_OK
(1) FILE_WRITE_FAILED_INVALID_TIFF
(2) FILE_WRITE_FAILED_UNKNOWN

Example

tw.write_all("C:\\textures", false)

 

SketchUp  Ruby API Reference: TextureWriter

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