SketchUp  Ruby API Reference 

Class Index

Method Index

Developers Guide

Examples

InputPoint class

The InputPoint used to pick entities that reside under the current cursor location. InputPoint and PickHelper are similar, but InputPoint also uses inferencing.   Only tools react to cursor location. Therefore, most of the methods in this class are only useful in the context of a tool you are writing. For example, if you want to determine the entity that you just clicked on with the mouse, you would use InputPoint.pick from within your onLMouseButton method in a tool. 

See the example script linetool.rb for examples of using the InputPoint class.

Parent: Object

Methods: new, ==, clear, copy!, degrees_of_freedom, depth, display?, draw, edge, face, pick, position, tooltip, transformation, valid?, vertex

Example Code: inputpointtooltests.rb 

Class Methods

 
new

The new method is used to create a new InputPoint object.

Syntax

inputpoint = Sketchup::InputPoint.new 
 

Return Value

inputpoint - the newly created InputPoint object if successful

Example

ip1 = Sketchup::InputPoint.new

Instance Methods

 
==

The == method is used to determine if two input points are the same.

Syntax

status = inputpoint1 == inputpoint2 

Arguments

inputpoint1 - the first input point in the comparison

inputpoint2 - the second input point in the comparison

Return Value

status - true if the InputPoint objects are the same object. False if the objects are not the same.

Example

ip1 = Sketchup::InputPoint.new
ip2 = view.inputpoint x,y
# Copy the contents of inputpoint2 into inputpoint1
ip1.copy! ip2
# Returns true
status = ip1 == ip2

 

 


clear 

The clear method is used to clear the input point.

Syntax

inputpoint = inputpoint.clear 

Return Value

inputpoint - the cleared (empty) input point if this successful

Comments

This sets it to an empty state. After calling this, valid? will return false.

Example

ip1 = view.inputpoint x,y
# Returns true
ip = ip1.clear

 

 


copy! 

The copy! method is used to copy the data from a second input point into this input point.

Syntax

status = inputpoint.copy! inputpoint

Arguments

inputpoint - the second input point

Return Value

inputpoint - the new input point that received the copy if successful

 Example

ip1 = Sketchup::InputPoint.new
ip2 = view.inputpoint x,y
# Copy the contents of inputpoint2 into inputpoint1
ip = ip1.copy! ip2

 

 


degrees_of_freedom

The degrees_of_freedom method retrieves the number of degrees of freedom there are for an input point. 

Syntax

degreesoffreedom = inputpoint.degrees_of_freedom 
  

Return Value

degreesoffreedom - see comments.

Comments

If you are just getting a point in space, then the degrees_of_freedom will be 3 - meaning that there is nothing about the point that would constrain its position.

If you are on a face, then the degrees_of_freedom will be 2 meaning that you can only move on the plane of the face.

If you are on an Edge or an axis, then the degrees_of_freedom will be 1 meaning that you can only move in the direction of the edge or axis.

If you get an end point of an Edge, or an intersection point, then the degrees_of_freedom will be 0.

Example

ip1 = view.inputpoint x,y
dof = ip1.degrees_of_freedom

 

 


depth

The depth method retrieves the depth of an inference if it is coming from a component. 

Syntax

depth = inputpoint.depth 
 

Return Value

depth - a number representing the depth of the inputpoint (inside groups and components) if successful

Comments

If the InputPoint is not getting a position from inside a component, this method will return 0. Otherwise it returns the depth of the entity in a nested component that is providing the position.

Example

ip1 = view.inputpoint x,y
d = ip1.depth

 

 


display?

The display? method is used to determine if the input point has anything to draw. 

Syntax

status = inputpoint.display? 
 

Return Value

status - true if the draw method will draw something, false if the draw method has nothing to draw

Comments

If the method returns true, then the draw method will draw something.

Example

ip1 = view.inputpoint x,y
status = ip1.display?

 

 


draw 

The draw method is used to draw the input point.

Syntax

inputpoint.draw view 

Arguments

view - the current view

Comments

This is useful for showing an InputPoint from within the draw method of a tool that you have implemented in Ruby. Additional examples are available in the Plugins/examples directory.

Example

ip1 = view.inputpoint x,y
ip = ip1.draw view

 

 


edge

The edge method is used to retrieve the edge if the input point is getting its position from a point on an Edge.

Syntax

edge = ip.edge 
 

Return Value

edge - an Edge object if successful, or nil if unsuccessful

Example

ip1 = view.inputpoint x,y
e = ip1.edge

 

 


face 

The face method retrieves the face if the input point is getting its position from a face.

Syntax

face = inputpoint.face 
 

Return Value

face - a Face object if successful, or nil if unsuccessful

Comments

Otherwise it returns nil.

Example

ip1 = view.inputpoint x,y
f = ip1.face

 

 


pick 

The pick method is used to get the input point at a specific screen position.

Syntax

inputpoint.pick view, x, y 
inputpoint.pick view, x, y, inputpoint 

Arguments

view - the current view

x - a x value

y - a y value

inputpoint - a second input point used as a reference for the pick

Return Value

status - true if a valid InputPoint was picked and it is different than it was before.

Comments

The first form just uses the screen position to compute the InputPoint. It is used when you don't want the InputPoint to be dependent on another InputPoint.

The second form uses the screen position and another InputPoint. It will find additional inferences such as along one of the axis directions from the first point.

Example 

ip1 = view.inputpoint x,y
# Why is this failing?
s = ip1.pick view, x, y

 

 


position 

The position method is used to get the 3d point from the input point.

Syntax

point = inputpoint.position 
 

Return Value

point - a Point3d object position for the intput point if successful

Example

ip1 = view.inputpoint x,y
point = ip1.position

 

 


tooltip 

The tooltip method is used to retrieve the string that is the tool tip to display for the input point.

Syntax

tip = inputpoint.tooltip

Return Value

tip - a string tooltip or an empty string (if the input point doesn't provide a tooltip).

Example

ip1 = view.inputpoint x,y
# Click on a face and you get "On Face"
tip = ip1.tooltip

 

 


transformation 

The transformation method retrieves the Transformation object for the input point.

Syntax

transformation = inputpoint.transformation

Return Value

transformation - the Transformation for the input point if successful

Comments

If the InputPoint object is getting its position from something inside of a component instance, this method returns the Transformation of the component instance. Otherwise it returns the identity Transformation.

Note that the position method on a input point always returns a point that is transformed into model space. If you are using the edge, face or vertex method on the InputPoint though, you will probably need to use the transformation method to transform the data that you get back from the selected entity.

Example

ip1 = view.inputpoint x,y
# In this case, returning the identity transformation
tform = ip1.transformation

 

 


valid? 

The valid? method is used to determine if an input point has valid data.

Syntax

status = inputpoint.valid? 
 

Return Value

status - true if the input point has valid data, false if it does not have valid data.

Comments

You must have called the pick method to set the data before it is valid.

Example 

ip1 = view.inputpoint x,y
status = ip1.valid?

 

 


vertex 

The vertex retrieves the vertex associated with the input point.

Syntax

vertex = inputpoint.vertex 
 

Return Value

vertex - a Vertex object if successful.

Comments

If the InputPoint is on the end of a line, then it will return the Vertex. If the InputPoint does not select any vertices this method returns nil.

Example

ip1 = view.inputpoint x,y
vertex = ip1.vertex